Business
Counting in Binary
In this lesson, students will learn how to convert a binary sequence into a number in base 10/decimal.
Click here for the lesson.
Binary to Hexadecimal
In this lesson, students will learn how to convert a binary sequence into hexadecimal.
Click here for lesson.
Binary and ASCII
In this lesson, students will learn how to take a binary sequence and use a provided ASCII table to determine which character is being referenced.
Click here to view the lesson.
Writing Events for Video Games
Video Game Design Lesson – Writing Events for Video Games – By Eric McFadden, West Leyden H.S.
Number Systems Gamified
https://docs.google.com/document/d/12zEhbJ1I4bAVEZNEcaezALzjHUrP3WR6TKmWVVPREHs/edit?usp=sharing
Introduction Coding Assignment (Coding in Today’s Society)
Type of Activity
Research the various ways in which we interact with technology in society today, and investigate two uses with a bit more detail to understand the functionality.
Outcomes
- Discover the different ways in which we use technology today.
- Explain – in plain English – how you BELIEVE certain technology works in the background.
- Investigate two resources that specifically explain how that technology works.
- Explain what you learned!
Materials/Supplies
Chromebooks, internet access, Introductory slide deck (below), Assignment (below)
Activity
- Teacher will present an introductory slide deck to get students thinking about how technology works.
- Students and teacher will have a informal discussion about technology in today’s marketplace.
- Students will then investigate technology they use on a daily basis via an assignment and answer various questions.
- Questions to answer.
- What technology do you interact with on a daily basis?
- In your own words – without doing any research – explain how one of these technologies REALLY works?
- Research that technology citing two resources to specifically understand how it works.
- Explain the difference between your original thoughts and the “real” functionality of that techhnology.
Evaluation
Students will be evaluated via their completion of the assignment above.
Video Advertisement for Web Design Lesson Plan
Video Advertisement for Web Design Lesson Plan:
Description: Students will create a small business website and create a video advertisement for it that they will post to the web page.
Objectives:
• Students will learn about effective advertisement using multimedia on web pages.
• Students will use digital recording devices.
• Students will learn to upload mp4 files to websites for use.
• Students will also use Google accounts to upload videos to You Tube.
• Students will learn how to copy code from You Tube files and embed the code for usage on web pages.
• Students will learn how to make adjustments the HTML coding to adjust the size of videos for appropriate sizing.
• Students will create a small business web page that includes a video advertisement page that they created.
Materials Needed: Computers with Adobe Dreamweaver, video recording devices. and internet access:
Process:
• Introduction to creating videos using recording devices such as Smart Phones.
• Learn to upload the videos as MP4 files to local network folders and flash drives.
• Learn to upload videos to You Tube.
• Transfer the videos to the webpage and adjust the size to be appropriate for the web page.
• Create a small business web page that includes a video advertisement.
Evaluation and Assessment:
Students will be evaluated on the lesson based upon following directions, creativity, craftsmanship, composition and effort using the Web Design project rubric.
Shepard Failey Lesson for Computer Graphics II
Shepard Fairey Lesson Plan:
Description: Using a drawing or photo (Portrait or Image collage), students will create their own poster/ flyer/ sticker depicting their interests (image collage- music, sports, celebrities, fashion, etc.) or a portrait (of themselves).
Objectives:
• Students will learn about the artwork of Shepard Fairey.
• Students will discuss how popular culture and their own interests are valid sources for art-making.
• Students will create their own poster/ flyer/ sticker using Adobe Illustrator.
Materials Needed: Computers with Adobe Illustrator, Microsoft Suite and internet access:
Process:
• Introduction to Shepard Fairey and his artwork.
• We will review work previously done in Computer Graphics I using Photoshop and model how we can transfer work done into Photoshop into Illustrator.
• Discuss the use of vector graphics and different types of file formats for print and electronic distribution.
• Understand design principles for magazines, logos, and political advertisements.
• Create a collage of different visual images using visual elements such as colors and symobols that are usually associated with this topic and how they are usually depicted, clean lines, ornate details, etc. These will serve as criteria for the final artwork.
Evaluation and Assessment:
Students will be evaluated on the lesson based upon following directions, creativity, craftsmanship, composition and effort using the Computer Graphics II project rubric.
Job Trends in America
This lesson was designed by Sandie Leonard, Jessica Olsen, and Patty Sarkady. After attending the DVR Workshop, Reading in the Content Area, we were given time to create an engaging student-centered activity.
Student-driven Fashion Marketing Project
- Students brainstorm projects – they decided on a Photoshoot
- Students plan all aspects and divide up tasks – When, where, how
- Students fund raise for field trip and plan all aspects of that.
- Students decide who is in charge of photography and who is a model.
- Students plan outfits.
- Students plan lunch.
- Students bring all photos back and narrow down photos to the best 50-60
- Students take ownership of two photos and Photoshop the pictures into advertisements and magazine covers.